GPU-Accelerated Water Flow and Subsurface Hydrology Shaders in Delta Dynamics
How we implemented a high-performance, discrete grid-based shallow water and groundwater simulator on the GPU at 60 FPS using WebGL, Three.js, and FBO ping-pong textures.
How we implemented a high-performance, discrete grid-based shallow water and groundwater simulator on the GPU at 60 FPS using WebGL, Three.js, and FBO ping-pong textures.