Back to Blog

3D Motion Capture Documents from my PhD Studies at EPFL.

I was working on tracking (human) motion fast and with high quality. We used a virtual skeleton and infrared markers.

The overall tracking problem could be split in a number of subproblems: Finding the configuration of the trunk, the hip and the shoulders.

To improve the workflow I created software models of the skeleton. For rendering I used POV-Ray.

Finally, I was working on an interface for testing the data structures and algorithms. First I created some scetches.

Then I implemented a prototype in C++ and Qt. The prototype was based on a custom C++ plugin framework.

In another article I might show you how the custom C++ plugin framework was implemented. It was actually a very interesting experience for me, as plugin framework design turns out to be a challenging task.

You might also be interested in